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Io’lokar, Within the City Walls

- The Moontowers: Jutting from the city walls like upswept spears, the thirteen Moontowers serve as watch points and guard posts for the Union of the Spear. Connected to the city by great arched stairways, each tower is ringed with the dragon skulls of the last Great Warders magically embedded into the stone. The 13th Skull belongs not to a Warder, but to the ancient rogue cobalt dragon, Pretoronax, a dark reminder of how dangerous the Warders are when their great work is threatened. The great towers also provide landing sites for the Warders and other flying visitors.
- The Steelbenders: This loose affiliation of weaponsmiths and armorsmiths (many of them hill dwarves) resembles many of the crafter and artisan enclaves of the Freeward. Its residents live in palatial second and third-floor apartments above well appointed workshops whose anvils ring from morning to night. While Clan Hammerjade wields great influence here, not by dictating prices or wage but by managing the trade of steel and other raw materials between the Steelbenders and Clan Sablehide. Many half-elves find employment here as cheap labor and take up residence nearby.
- House of Life: This enclave of adepts, druids, and clerics is one of many spread throughout the city, its members studying together and spreading well-being among their fellow citizens. The House is both temple, hospital, and academy all rolled into one. Clerics of Arawai, Boldrei, and Chronepsis make up most of the healers here along with the Followers of Fallen Fortune.
- Union of the Spear: This citadel of brass-edged stone is the home of Io’lokar’s far-ranging wyvern riders. Spear squadrons spend their time performing aerial reconnaissance. The Union of the Spear keeps a constant watch for agents of the Vast lords who openly challenge the city’s defenses and are in charge of maintaining security and order beyond the city walls. Spearmen, as they are called, within the city walls are usually made up of Sentinels; outside the walls, they are predominantly composed of Vode’Sharak.
- Necropolis Gate: For thirty generations, the people of Io’lokar have lived and died within their city walls. At the end of a nondescript lane, an unlocked black onyx gate guarded by guards in black veils opens to a well-worn spiral staircase leading down into the mountain. Along miles of magically carved corridors stand the burial chambers of the Io’lokari. Their placement follows no pattern; old and new tombs can be found side by side throughout the complex. No map or plan of these caverns exists—the Io’lokari who come here to meditate know where their loved ones lie.
- The Dragon Green: Public parks and green spaces are spread throughout the city. In addition to providing space for quiet reflection and meditation, each park features a shrine to one of the Sovereigns. Folk of the city often choose a number of shrines for meditation, many making a regular progress through the city to pay fealty to each in turn. The enormous park known as the Dragon Green contains shrines to all Sovereigns, and is specifically designed to allow dragons to call the city folk in celebrations, lectures, and other public events. Additionally, the Union of the Shield uses the Dragon Green as its primary training grounds, and tournaments of skill are scheduled here weekly.
- Union of the Shield: This three-story fortress of polished marble marks the headquarters of the militant order charged with maintaining law and order in the city. Unlike its counterpart, the Union of the Spear, the Shield is not an order of full-time troops but instead acts as officers of the law (mostly human) under the command of some two hundred Sentinels of the Ward.

- The Spine
- The Seren Mage Academies

Outside the Walls

- Sablehide Rock
- The Emberfields

The Vode’Sharak Strongholds

- Daz Naka Stronghold
- Voro’Shoza Citadel


- Rhyme and Thistle

Organizations and Factions

- The Sentinels of the Ward
- The Galvaani Family

Gods, Faiths, and Demons

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